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We are developing technologies to estimate
the psychological states of TV viewers from their physiological
and behavioral reactions in order to objectively analyze the
psychological effects of programs on viewers. In 2009-2010,
we developed an environment for measuring brain activity with
a combination of functional near-infrared spectroscopy (fNIRS)
and electroencephalography (EEG). We also measured the eye-gaze
distributions of viewers (i.e., the part of the screen that
the viewers is gazing at) by using an eye-gaze tracking system
and analyzed the characteristics of video that is more likely
to draw someone's attention. Furthermore, we analyzed the
characteristics of video with shaky or flashing images that
induce unpleasant feelings.
Since fNIRS requires less effort on the part of the test subjects
and is resistant to electromagnetic noise, it is suitable
for measuring the brain activity of someone watching video.
However, it is impossible to estimate the anatomical locus
of brain activity signals, and the temporal resolution is
poor because the metabolic state in the cerebral cortex is
used as a marker of brain activity. To deal with these problems,
we developed an environment in which the signal source is
estimated by using three-dimensional position measurement
devices equipped with magnetic sensors, and which has high
temporal resolution since it is possible to perform electroencephalography
(EEG) measurements simultaneously with fNIRS.
To investigate which parts of TV programs
attract viewers' attention and interest, we collected eye-gaze
data from 80 individuals while they were watching video clips.
These measurements were made using the eye-gaze tracking system
that we developed in 2008-2009 to enable simultaneous eye-gaze
measurements of up to five people. We verified that this measurement
system can be used to collect data efficiently, and we analyzed
the relationship between the viewer's eye-gaze distribution
and the physical features of the clips. We measured the eye-gaze
distribution of viewers while they were looking at short video
clips (5 seconds) with no sound (see Figure) so as to suppress
the effects of factors such as prior knowledge and the context
of the clips, and we compared these results with the eye-gaze
distributions estimated by a model based on visual information
processing mechanisms. The results of this comparison suggested
that it is possible to optimize the parameters of this model.
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| Figure. Example
of a measured eye-gaze distribution |
As the screens of home TVs become larger, more viewers may
feel a sense of unpleasantness when shaky and/or flickering
footage is shown. We have therefore started researching technology
that detects unpleasant scenes automatically. In 2009-2010,
we used a subjective evaluation method to analyze the relationship
between the physical characteristics of moving images and
unpleasant feelings, and we developed an algorithm for estimating
the degree of unpleasantness from the physical characteristic
quantities of each scene.
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