Entries & Judging <Audiovisual Division >
Judging Criteria
Educational content has an important role in contributing to both individual growth and social development, by fostering our aspirations to learn, reflect, and empathize. The JAPAN PRIZE, as a place to confront the challenges of our times and societies and pursue the meaning of education, looks for richly novel and creative educational content. The judging criteria are as follows:
Common Rules for All Divisions
No juror may participate in voting for any entry submitted by an institution to which he or she belongs or in the production etc. of which he or she has been involved.
Common Criteria for All Divisions
*Whether the entry takes a long-term perspective and has educational goals designed to contribute to individual growth
*Whether the entry is effective in contributing to a richer life such as by providing new knowledge and/or information and guidance for rational thinking
*Whether the entry is effective for helping viewers/users understand others and/or foster sympathy for others
*Whether the entry has universal educational applications and offers effective suggestions for problem-solving and other activities aimed at improving society
*Whether the entry uses media functions and specific media characteristics efficiently
Criteria for the Audiovisual Division
1) Setting and Achieving Educational Goals
Are there educational goals which heighten the target viewers’/users’ motivation for learning and/or are appropriate for society and the current times? Are the established goals achievable in conjunction with changes in individual behaviors or attitudes?
2) Content / Composition
Have the content and/or composition been devised to provide viewers/users with learning opportunities or stimulate other educational activities based on effective learning?
3) Expression / Direction
Does the entry possess originality, creativity, artistic quality and innovative ideas that make effective use of the advantages of each medium in its presentational and developmental structures, and is it well-planned for holding the interest of the target viewers/users?
4) Characteristics / Usability
In addition to the above criteria, for the Creative Frontier Category, does the entry make the most of digital media’s characteristics and increase the target viewers’/users’ motivation to learn proactively? Are the format, structure, and design appropriate and easy to use for the target viewers/users?

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